Description
Make Riftweald Manor your home after it becomes vacant...
I didn't see the sense in Riftweald Manor staying vacant when it would make pretty good home for a Guildmaster when overhauled.
This mod is intended to be used with Thieves Guild Overhaul and should be consistent with the lighting level of my other interior overhaul mods and Realistic Lighting Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...
All the lighting made to look realistic (dependent on which lighting mod you're using).
Becomes fully-fledged player home with advantages such as sleep 'well rested bonus' and 'no reset zone' storage.
Plenty of storage containers without looking too obvious and out of place.
Fireplace moved from main bedroom down to the kitchen.
Adds a book shelf, weapon racks and shield hanging.
Adds a follower room in the basement (followers don't often use their beds but there you go...).
Clears up the junk room for use as an enchanting and alchemy room.
Gates open between Riftweald Manor and the Temple of Mara.
Loads of other stuff.
File cleaned with TES5Edit.
Installation
![Skyrim Creation Kit Player Home Skyrim Creation Kit Player Home](/uploads/1/1/8/6/118686555/966629632.png)
2) Place Riftweald Manor Player Home.esp into your Skyrim data directory folder.
3) Set the load order.
4) Anywhere other than Riftweald Manor open console and type 'ResetInterior RiftenMercerFreyHouse' without quotes.
5) Look for the key on the Guildmaster's desk in the The Ragged Flagon - Cistern.
If you are using Thieves Guild Overhaul this mod goes before it in the load order.
Riftweald Manor Player Home.esp
Thieves Guild Overhaul.esp
If you use this mod with a lighting mod that replaces or changes the Riftweald Manor cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights
for the Skyrim engine to handle...
Cell to remove from your lighting mod:
FormID / Cell
Block 0, Sub-Block 5
RiftenMercerFreyHouse 'Riftweald Manor' [CELL:00037CC6]
Bugs and Stuff
The main/dining room weapon rack might 'eat' weapons and become unusable. This glitch only seems to happen with iron greatswords, this may or may not be the save I was using for testing as it has cleared up when I reverted to an earlier save.
Download
Riftweald Manor Player Home v1.01
- Skyrim Special Edition Creation Kit
- Skyrim Creation Kit Download Steam
- Skyrim Creation Kit Making A Player Home
Page 2 of 2 - Help Creating Player home using NPC's exsistng home. posted in Skyrim Creation Kit and Modders: I have done this with Solitude lighthouse for personal use. You need to do the following: 1. Move the NPCs outside the structure in the interior cell if you dont want them and mark them as initially disabled. Change the ownership to Playerhome 3. Unlock the door and change. 2) Place Riftweald Manor Player Home.esp into your Skyrim data directory folder. 3) Set the load order. 4) Anywhere other than Riftweald Manor open console and type 'ResetInterior RiftenMercerFreyHouse' without quotes. Some of the changes require you can peek at the Hearthfire homes in the Creation Kit (CK). The changes will allow the children and the Dragonborns spouse to use the home like they would one of the vanilla homes. To make the home compatible your mod needs to have HF as a master, since some of the items and keywords come from that mod. Apr 02, 2012 All the Player-Owned Homes are included, as well as the Winterhold College and Jorrvaskr. Some of the smaller towns, spouse-homes, and other significant locations are included as well. To RETURN to the Tower: each location is return-linked through the little Ysgramor Garden Gnomes, found in easy to spot yet inconspicuous places.
Make Riftweald Manor your home after it becomes vacant...
I didn't see the sense in Riftweald Manor staying vacant when it would make pretty good home for a Guildmaster when overhauled.
This mod is intended to be used with Thieves Guild Overhaul and should be consistent with the lighting level of my other interior overhaul mods and Realistic Lighting Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...
All the lighting made to look realistic (dependent on which lighting mod you're using).
Becomes fully-fledged player home with advantages such as sleep 'well rested bonus' and 'no reset zone' storage.
Plenty of storage containers without looking too obvious and out of place.
Fireplace moved from main bedroom down to the kitchen.
Adds a book shelf, weapon racks and shield hanging.
Adds a follower room in the basement (followers don't often use their beds but there you go...).
Clears up the junk room for use as an enchanting and alchemy room.
Gates open between Riftweald Manor and the Temple of Mara.
Loads of other stuff.
File cleaned with TES5Edit.
Installation
Skyrim Special Edition Creation Kit
1) Install only after you have completed Darkness Returns (the key to open Riftweald Manor will not turn up until you've finished it).![Skyrim Creation Kit Player Home Skyrim Creation Kit Player Home](/uploads/1/1/8/6/118686555/966629632.png)
2) Place Riftweald Manor Player Home.esp into your Skyrim data directory folder.
3) Set the load order.
4) Anywhere other than Riftweald Manor open console and type 'ResetInterior RiftenMercerFreyHouse' without quotes.
5) Look for the key on the Guildmaster's desk in the The Ragged Flagon - Cistern.
If you are using Thieves Guild Overhaul this mod goes before it in the load order.
Riftweald Manor Player Home.esp
Thieves Guild Overhaul.esp
Skyrim Creation Kit Download Steam
Lighting Mod Compatibility(Important)If you use this mod with a lighting mod that replaces or changes the Riftweald Manor cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights
for the Skyrim engine to handle...
Cell to remove from your lighting mod:
FormID / Cell
Block 0, Sub-Block 5
Skyrim Creation Kit Making A Player Home
RiftenMercerFreyHouse 'Riftweald Manor' [CELL:00037CC6]
Bugs and Stuff
The main/dining room weapon rack might 'eat' weapons and become unusable. This glitch only seems to happen with iron greatswords, this may or may not be the save I was using for testing as it has cleared up when I reverted to an earlier save.
Download
Riftweald Manor Player Home v1.01